With so much Poison potential, it would be best to put these runes on an Undead character that can heal themselves with excess Poison surfaces. This can be great on a character that is building around attacks like Venom Coating and Siphon Poison. Venom rune weapons directly boost the bonus Poison damage. Consider picking up stealthy skills like Cloak and Dagger, Chloroform, Favourable Wind, Uncanny Evasion, and Blessed Smoke Cloud. A full set of Mystical Thunder runes seem to favor a dual dagger rogue who is very evasive and uses some Aerotheurge magic. You can either deal lots of damage by putting it on an Air staff or spread it to two different weapons. Thunder rune weapons have an increase in Air damage, based on the initial weapon damage. Pick up skills like Fortify, Fossil Strike, Earthquake, and Pyroclastic Eruption to round out your abilities. Still, it is possible to make a melee fighter backed with Earth magic, especially if you are Undead and can heal with the additional Poison spells. The Mystical Frame bonuses are a bit contradictory: Warfare increases Physical damage, not Earth, while Geomancer is more likely to help by builds seeking more Poison damage. It can have its uses if you are fighting enemies that deal frequent piercing damage, like assassins and rogues. The Vitality bonus on amulets is a bit wasted, as you will mostly only take direct health damage if you have lost your armor. Consider piling on helpful Hydrosophist spells like Armor of Frost, Rain, Winter Blast, and Global Cooling.Įarth weapons are in an interesting position, with slight favoritism towards using an Earth damage staff or two-handed Strength weapon. The Mystical and Power Frames seem to point towards a more supportive caster build that can move quickly, boost ally performance, and deals damage with a mix of spells, wands, or maybe even a one-handed sword. Most Hydrosophist related skills don’t have a great impact on weapon damage, so stacking Water damage can be hard. If you go this route, consider laying out Throw Explosive Traps and Fireball, then use Elemental Arrowheads to soak up the flames.įrost weapons increase the direct damage of Water weapons like staves and wands. Its Mystical Frame upgrades aim towards a pyro focused archer. And the Memory boost is nice if you have a lot of skills you want to make use of at the same time.įlame weapons are great to supplement the power of Fire skills like Master of Sparks or Firebrand (although only the weapon itself, not the power of the actual spells), as well as strong Fire damage staves or even long-distance wands. Constitution is mainly used to meet requirements for equipping shields. For Mystical Frames, Wits is handy for everyone since it increases Initiative and Critical Chance. This also applies to the armor slot: since heavy armor starts with more Physical armor a percentage increase is exponentially more valuable than on light armor or robes. Because the rune gives an increase to the base damage, it is more helpful on powerful two-handed weapons. Masterwork weapons favor any character that is seeking to deals lots of Physical damage, particularly those that also deal Strength backed damage. Small runes gain +1, Medium and Large +2, and Giant +3. Frames of Power instead give boosts to direct damage attributes, based on rune size. Mystical Frames will grant mostly a +1 increase to combat abilities the exception being Masterwork runes that instead give +3 to secondary attributes like Memory or Wits. This means aim to only place Large or Giant size runes into a frame. However, once a rune is placed in a frame it can never be removed.
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